

Here are the available icons and their labels: You can change the icon associated with a marker by typing icon: on your sign or in your command, e.g. Tell Cassolotl whether you'd like the set to be visible or invisible by default. Please note that sets cannot contain spaces and are case-sensitive. If you'd like a set to be added, contact Cassolotl and ask them to do it. If you don't specify a set when creating a marker it is added to "Markers". Portals - icon:portal is recommended when adding to this set!.To delete a marker from the in-browser Dynmap, break the corresponding sign in-game. You should use the icon "portal" and put it in the set "Portals", so your four rows on the sign should look like this: Remember - no spaces or numbers or symbols, letters only, and it's case sensitive. To easily add a Nether Network portal to the Dynmap, place two signs - one next to the portal in the nether, and one next to the portal in the overworld. Set:Portals Add a Nether Network portal marker Which means when you're typing on your sign it should look something like this: icon:heart (You can see the icons and their names below.) To change that, type icon:icon_name on a third line. icon:? (Optional.) By default, Dynmap icons look like signs on the map.To put a marker in another set (such as "Portals"), type set:set_name on another line, e.g. set:? (Optional.) By default, Dynmap markers go into the "Markers" set.So something like this would be fine: Cass_JungleVlge. Signs can accommodate about 15 characters per line. Labels can only contain letters A-Z, no spaces or symbols allowed - if you include a space or an apostrophe or something, the marker won't show on the Dynmap at all. This will be the visible text next to the marker icon on the Dynmap in browser. You must type "dynmap" in square brackets on the first/top line of the sign, like this: (If your marker works, that won't be visible once the sign is placed.).We strongly recommend protecting the sign with GriefPrevention, so that other people can't remove your markers.
#MINECRAFT SERVER MAPPER CODE#
The only way for non-mod players to add a marker is to place a freestanding sign with some easy code on it, and if you destroy the sign the marker will be removed from the Dynmap. You can add a marker (icon and text label) to the Dynmap to mark your base or tell people about interesting stuff. (You will still be visible in the game, and your name will show in the tab-list as normal) You can choose to hide yourself from dynmap, so that you are not visible on the map when you're online. Clicking on a player's head in this list will navigate to them on the map, and your map view will "follow" them as they move in-game.Clicking on a player's name in this list will navigate to them on the map.Players: Shows a list of all players currently online (and not hidden).As above, the icon on the left is an overhead view, and the right is an isometric view. The icon on the left is an overhead view, and the right is an isometric view. The icon on the right is an isometric view of the caves below the surface. The icon in the middle is an isometric (3D) view of the surface. The icon on the left is the overhead (flat) view. The overhead view of the world is shown by default. Map Types: allows you to switch the map between different views and different worlds, by clicking on the small icons.


When you hover, a very useful tray slides out. The overhead view of the world is currently in use, and that icon is highlighted.Īlong the right edge of the page is a semi-transparent black bar with an arrow on it halfway down. It covers the compass rose when it pops out. Here's the tray with one player logged in. Overlaid on the map are several sets of controls and information. The scroll wheel zooms in and out of the map. These are also labelled with their IGN and their current health and armour bars. Players who are online (and not hidden) are shown on the map with an icon of their in-game skin's head. The world border (edge of the world) is marked in red. A globe icon marks the global spawn point for the map. Black marks areas of the map which haven't been generated (i.e. The colours on the map are intuitive representations of the blocks visible on the surface (blue = water, green = grass, etc), and shading displays the contours of the surface. On loading the page, the main area is filled with a large bird's-eye view map of the world.
